Showing posts with label teaching. Show all posts
Showing posts with label teaching. Show all posts

Friday, June 27, 2014

Yukigami's Life and Death Solving Model

The Outside-in Method for Life and Death by Ben Mantle




The key to solving life and death problems (Tsumego) efficiently and methodically lies in understanding how to take steps to reduce their difficulty through the fundamental principle of eye space. Every move forward into a Go problem essentially leads to another Go problem, but by following a fundamental yet oft-forgotten approach, we can ensure that a problem will get easier with each step into it.

We know that a surrounded group with a lot of eye space is either difficult or impossible to capture, and that a group with little-to-no eye space is either easy to capture, impossible to capture, or captured without any further efforts. Since surrounded groups with little eye space are generally easier to capture, reducing the eye space of a group—that is, shrinking it from the outside in—is a simple and fundamental means of making it easier to capture. Similarly, increasing the eye space of a group makes it more difficult to capture, while yielding more territory in the process.

Yet, many players of even low- to mid-dan caliber fail to utilize this fundamental concept. Their puzzle-solving prowess tends to be uncharacteristically low for their overall Go level, and even simple ladder reading turns into a finger-pointing mind-twist—or worse, an assumption gone horribly wrong. Although some players can evidently achieve decently high amateur ratings despite some embarrassing holes in their skillset, they set themselves up for a sort of level cap; at the very least, 6-dan becomes an impossible aspiration, assuming legitimate 4-5 dan strength is even within reach.

I am flabbergasted when I hear dan-level players ask me “how does life and death have anything to do with the rest of the game?” In fact, even spaced out moves in the opening can be related to life and death; experienced players should learn to foresee the likeliest future developments in local areas of the board, especially with regards to the whole-board dynamic. Reading power, developed largely through solving life and death and other problems, is not only the key to coming up with creative sequences to suit one’s needs in a game or turn to turn a game around, it’s a major key to defeating stronger players.

The fundamentals of life and death are simple enough to remember forever from one read and a little practice. Several are outlined below (not including elementary skills such as detecting false eyes or counting liberties). An important thing to remember here is that these are not the steps to take in solving a problem; they are the steps that should dictate your thought process for each move further into a problem.


STEPS:
1.     Reduce the eye space from the outside/Expand the total eye space. If this is not effective and leads to failure, move to step 2.

2.     A) Play on a vital point inside the eye space. I will not outline any rules for spotting a vital point, except that the 2-1/1-2 coordinates in corner life and death tend to be vital points, and placements in the center of a problem—particularly when there are one or more true center-points based on symmetry—in general also have an above-average likelihood of being vital points.

Finding “vital points”—that is, places within the current eye space that do something important such as capturing a group or making it alive (in life and death at least)—is based on developed instincts, and of course, reading. That said, doing more life and death problems improves the ability to solve them and to spot their vital points.

B) If step 2—playing on a vital point—doesn’t work, then the problem obviously cannot be solved.

C) If step 2 works, *revert back to step 1 for the next move into the problem.*



Conclusion: Always first think to reduce or expand the eye space. If this stops being effective or is impossible, proceed to think about vital points inside the eye space. If a vital point is played (step 2 is used), always revert back to step 1 (reduce/expand total space) for the next move’s thought process. This method is the key to solving many very high-level problems. It maintains a sound solving system and maximizes the chances of shrinking (or expanding) the eye space effectively, which makes the entire problem turn into an easier one to finish solving.




~Yukigami

Yukigami Still Kickin'



Yukigami has returned!!




Hello everyone!

Long time!


So I haven't blogged in some time, but it's just because some other things had to come first. With this post, I will fully (ish) update you on Yukigami developments and recent happenings. Following this post, I will write up 1-2 more tonight alone, just to comprise a little '"I'm back!" posting burst.


As I've said before, I'm aiming to become a programmer. I started by learning Python for about a month. After that, various incidental things came up in addition to a lot of social things, and I went without programming for around two weeks. After that, a lot of different things were getting to me and bogging me down, and I mean a lot of things. I went at least a month or more without doing any notable amount of programming, and I even became a bit disorganized and slack for a bit. But, I was able to let out my stress and things that had finally, finally piled up on the normally stoic-ish me, and finally look back on everything and put it all into perspective. I was able to gain a new resolve after letting the people around me know what's up and, with their help, spring back into high gear!


Essentially, I am programming now like I should be. I have a lot of reasons to push myself. I'm also fitting in some story writing, and setting close deadlines for myself for all my current undertakings. That includes exercise--I'm making a point of running at least once a day, or if it rains and stuff, trying to make up for it another way indoors.


In addition to Python, I've taken up HTML and CSS--I find them pretty intuitive and fun!
That said, maybe I'll be able to spice up this blog a whole lot more with such skills. I am of course planning to build my own websites and whatnot; my first project is going to be sort of an online Evernote with which to organize my life and serve as a convenient all-purpose homepage. It will also serve as a means of practicing style and design, and essentially everything else associated with web development, albeit at a novice level. What I most want to do with programming, at least in the near future, is build websites and create games and apps. I know I'll be interested in more than just that, but essentially I want to do the fun things that serve as a creative outlet for me.


As far as this blog, Nevermeltice goes, I have some organizing to do and no longer am I going to promise dates for anything. But I'm going to operationalize all of the sections, add to them, fill them up with content, and get all of my labels (tags) organized and set up in a systematic manner.


I put writing aside, but personal urges/needs and social happenings have led me to start fitting in some writing again. Before, I spoke of and posted about various stories-to-be--particularly Love Lilycove, my AU Pokemon fanfic (don't doubt it before you try it!), and kept saying that chapters were coming soon. Well, they didn't come soon. They didn't even come yet.

I did, however, begin the writing and I do have part of a chapter one. What's more, I just started getting back into it and am already up to about 20 pages, so you can definitely expect to see something soon (though the thing I was writing today is not an early chapter. It's something I felt like writing now, which will actually be posted later on--a side story chapter. Although its a side story, I must admit it's going to be hard for any regular chapters to live up to its standard. It's not that I don't have confidence in my regular story, but this "side story" will read like a movie of sorts. Or, you know, a really good, somewhat long episode. It's a special backstory chapter that focuses on the past of one of the characters and how he ended up the way he is (and in showing this, I also show more dimensions to his personality than would be otherwise clearly revealed).


I've been thinking of going to college for programming as a major path change. I'm not sure yet though, but I have some researching and calling to do (more, that is). I'm currently looking into Seneca@York. Do you have any suggestions?


I'm still teaching Go.


I recently started watching various cooking contest shows, such as Masterchef, Masterchef Canada, Hell's Kitchen etc. They're pretty funny and entertaining, and I learned some things from watching Masterchefs.
I also watched the anime No Game No Life--definitely pretty decent, I must say! Loved the Fate (Rin and Archer) reference in episode, what was it, 10? Said by Jibril. Speaking of Fate, I can't wait until the Ufotable take on Heaven's Feel comes out in October!!


Congrats to Caressa and Jino for getting married!!

Best of luck to mah man Johnny @ WakeGaNai in his new pursuits!!

Congrats to Allen, my good friend at Noble Zen Legacy for graduating!!









 Congrats to us for 2.5 years!!



~Yukigami

Monday, February 3, 2014

Teaching

Teaching


I've been teaching Go for at least five years now, and over that span of time my teaching has continually improved. These days I get a lot of very positive and flattering feedback (thank you~).

I believe it is important to focus on concepts and real understanding rather than case-by-case tactical explanations. It is just the same for academic studies, and really life itself - and speaking of which, let me just throw it in here that Go not only provides deep mental and personal cultivation, but also is really analogous  to life!

I believe that more so than just a having deep understanding of Go, teaching it requires the ability to put oneself in the student's shoes. Furthermore, with a little creativity, a Go teacher can complement explanations through use of various fun and relatable analogies and metaphors - it is very important to comprehend and discern the situational as well as the long-term needs of the student.

As for English, I've taught a few people in the past, but for the most part have just started tutoring in early 2013. For both Go and English (I can also tutor Japanese for very low-level beginners), I have some typical formats in which I teach, but can teach in any other format as well - I am open to mostly anything.



RATES...

...are open to discussion!

But in general, for real-time lessons, I charge about $20/hour. Travel time/expenses not included.


If you have any questions, please, feel free to contact me!
You can email me, contact me via my other social media, or even easier -  fill out the "Talk to Yuki" form on the right sidebar (it can be found on the right, close to the top if you scroll up a bit)



This page is still under construction, and will eventually include more details and links to other related information and sources of credibility such as past lessons, feedback and more!


~Yukigami

Saturday, January 25, 2014

Tygem: January 25

Hello~

Here is another little update about my Go~


I've been pretty hooked on Tygem - my game quality may have suffered as a result. But no excuses! So here is the report.

I easily got to 7d, with my last 12 games at 6d being a string of 10 straight wins, followed by a loss and then a win to get me the rank up.

Since reachng 7d, it's been much harder. I seem to be an average 7d at the moment; While my first 8 games as 7d resulted in a decent record of 5-3, the reciprocal of that was added on unfortunately and I am now 8-8 at 7d (But still with an all-time win record of around 67-70%, which I hope to maintain...

Unfortunately, winning half your games is not enough to keep your rating on Tygem. This is a good chance for me now to lay off the Tygem for a bit, focus on school (which I really, really need to focus on, particularly at this crucial time), and then when I have time, review all my 7d games and do some Go problems. If I increase the speed and coherence of my reading and improve my overall sharpness a bit, I should be able to start winning more than half. I suppose the current big goal is to consistently win enough to keep myself at 7d, progressing toward 8d powaaa!!


Lately it seems like I have at least one Go student at all times, so that's good. The extra pocket change is pretty useful to me, to be honest. I enjoy teaching a lot. I hope I also get more English tutoring gigs.





Bye for now~


~Yukigami


P. S. New banner!! Thanks Johnny~!