Showing posts with label yukigami. Show all posts
Showing posts with label yukigami. Show all posts

Thursday, July 3, 2014

Poke-Data From An Early HTML Practice Session

Hello yet again!

Today I'm posting quite a bit. Anyway, I just thought I would post something I worked on some time ago when I was learning to use HTML. This is a table that includes Pokemon data concerning my favourite Pokemon. I started off choosing a wide variety of favourites, but also came up with really strict choices I terms "Super Fav's." I'll just post this and leave it at that!

Yukigami's Pokemon Type Preferences
Type Total Fav Total Pop. % of Pop. Super Fav's Conscious Pref.? Top 3
Ice 11 37 29.73 2 + Sneasel, Lapras, Cloyster
Fire 14 62 22.58 4 Arcanine, Vulpix, Ninetales
Water 27 121 22.31 6 + Wartortle, Starmie, Blastoise
Fairy 8 39 20.51 4 + Mega Diancie, Mega Gardevoir*, Gardevoir
Dark 9 48 18.75% 2 + Umbreon, Sneasel, Absol
Electric 9 50 18.00 4 Flaafy, Raichu, Luxray
Dragon 8 47 17.02 3 Dragonair, Dragonite, Mega Sceptile
Poison 10 61 16.39 2 Nidorino, Nidoqueen, Nidorina
Ground 10 63 15.87 3 Sandshrew, Rhydon, Sandslash
Rock 9 58 15.52 3 Mega Diancie, Diancie, Rhydon
Ghost 6 44 13.64 0 + Mega Sableye, Mismagius, Haunter
Psychic 11 83 13.25 4 + Espeon, Starmie, Mega Gardevoir*
Grass 12 94 12.77 7 Lilligant, Ivysaur, Mega Sceptile
Flying 12 98 12.24 3 - Dragonite, Butterfree, Noctowl
Normal 11 99 11.11 4 + Meowth, Persian, Zangoose
Steel 5 47 10.64 1 Scizor, Jirachi, Skarmory
Fighting 5 51 9.80 0 - Pancham, Mienshao, Mega Blaziken
Bug 5 71 7.04 3 - Butterfree, Vivillon, Scizor

~Yukigami

Friday, June 27, 2014

Yukigami's Life and Death Solving Model

The Outside-in Method for Life and Death by Ben Mantle




The key to solving life and death problems (Tsumego) efficiently and methodically lies in understanding how to take steps to reduce their difficulty through the fundamental principle of eye space. Every move forward into a Go problem essentially leads to another Go problem, but by following a fundamental yet oft-forgotten approach, we can ensure that a problem will get easier with each step into it.

We know that a surrounded group with a lot of eye space is either difficult or impossible to capture, and that a group with little-to-no eye space is either easy to capture, impossible to capture, or captured without any further efforts. Since surrounded groups with little eye space are generally easier to capture, reducing the eye space of a group—that is, shrinking it from the outside in—is a simple and fundamental means of making it easier to capture. Similarly, increasing the eye space of a group makes it more difficult to capture, while yielding more territory in the process.

Yet, many players of even low- to mid-dan caliber fail to utilize this fundamental concept. Their puzzle-solving prowess tends to be uncharacteristically low for their overall Go level, and even simple ladder reading turns into a finger-pointing mind-twist—or worse, an assumption gone horribly wrong. Although some players can evidently achieve decently high amateur ratings despite some embarrassing holes in their skillset, they set themselves up for a sort of level cap; at the very least, 6-dan becomes an impossible aspiration, assuming legitimate 4-5 dan strength is even within reach.

I am flabbergasted when I hear dan-level players ask me “how does life and death have anything to do with the rest of the game?” In fact, even spaced out moves in the opening can be related to life and death; experienced players should learn to foresee the likeliest future developments in local areas of the board, especially with regards to the whole-board dynamic. Reading power, developed largely through solving life and death and other problems, is not only the key to coming up with creative sequences to suit one’s needs in a game or turn to turn a game around, it’s a major key to defeating stronger players.

The fundamentals of life and death are simple enough to remember forever from one read and a little practice. Several are outlined below (not including elementary skills such as detecting false eyes or counting liberties). An important thing to remember here is that these are not the steps to take in solving a problem; they are the steps that should dictate your thought process for each move further into a problem.


STEPS:
1.     Reduce the eye space from the outside/Expand the total eye space. If this is not effective and leads to failure, move to step 2.

2.     A) Play on a vital point inside the eye space. I will not outline any rules for spotting a vital point, except that the 2-1/1-2 coordinates in corner life and death tend to be vital points, and placements in the center of a problem—particularly when there are one or more true center-points based on symmetry—in general also have an above-average likelihood of being vital points.

Finding “vital points”—that is, places within the current eye space that do something important such as capturing a group or making it alive (in life and death at least)—is based on developed instincts, and of course, reading. That said, doing more life and death problems improves the ability to solve them and to spot their vital points.

B) If step 2—playing on a vital point—doesn’t work, then the problem obviously cannot be solved.

C) If step 2 works, *revert back to step 1 for the next move into the problem.*



Conclusion: Always first think to reduce or expand the eye space. If this stops being effective or is impossible, proceed to think about vital points inside the eye space. If a vital point is played (step 2 is used), always revert back to step 1 (reduce/expand total space) for the next move’s thought process. This method is the key to solving many very high-level problems. It maintains a sound solving system and maximizes the chances of shrinking (or expanding) the eye space effectively, which makes the entire problem turn into an easier one to finish solving.




~Yukigami

Yukigami Still Kickin'



Yukigami has returned!!




Hello everyone!

Long time!


So I haven't blogged in some time, but it's just because some other things had to come first. With this post, I will fully (ish) update you on Yukigami developments and recent happenings. Following this post, I will write up 1-2 more tonight alone, just to comprise a little '"I'm back!" posting burst.


As I've said before, I'm aiming to become a programmer. I started by learning Python for about a month. After that, various incidental things came up in addition to a lot of social things, and I went without programming for around two weeks. After that, a lot of different things were getting to me and bogging me down, and I mean a lot of things. I went at least a month or more without doing any notable amount of programming, and I even became a bit disorganized and slack for a bit. But, I was able to let out my stress and things that had finally, finally piled up on the normally stoic-ish me, and finally look back on everything and put it all into perspective. I was able to gain a new resolve after letting the people around me know what's up and, with their help, spring back into high gear!


Essentially, I am programming now like I should be. I have a lot of reasons to push myself. I'm also fitting in some story writing, and setting close deadlines for myself for all my current undertakings. That includes exercise--I'm making a point of running at least once a day, or if it rains and stuff, trying to make up for it another way indoors.


In addition to Python, I've taken up HTML and CSS--I find them pretty intuitive and fun!
That said, maybe I'll be able to spice up this blog a whole lot more with such skills. I am of course planning to build my own websites and whatnot; my first project is going to be sort of an online Evernote with which to organize my life and serve as a convenient all-purpose homepage. It will also serve as a means of practicing style and design, and essentially everything else associated with web development, albeit at a novice level. What I most want to do with programming, at least in the near future, is build websites and create games and apps. I know I'll be interested in more than just that, but essentially I want to do the fun things that serve as a creative outlet for me.


As far as this blog, Nevermeltice goes, I have some organizing to do and no longer am I going to promise dates for anything. But I'm going to operationalize all of the sections, add to them, fill them up with content, and get all of my labels (tags) organized and set up in a systematic manner.


I put writing aside, but personal urges/needs and social happenings have led me to start fitting in some writing again. Before, I spoke of and posted about various stories-to-be--particularly Love Lilycove, my AU Pokemon fanfic (don't doubt it before you try it!), and kept saying that chapters were coming soon. Well, they didn't come soon. They didn't even come yet.

I did, however, begin the writing and I do have part of a chapter one. What's more, I just started getting back into it and am already up to about 20 pages, so you can definitely expect to see something soon (though the thing I was writing today is not an early chapter. It's something I felt like writing now, which will actually be posted later on--a side story chapter. Although its a side story, I must admit it's going to be hard for any regular chapters to live up to its standard. It's not that I don't have confidence in my regular story, but this "side story" will read like a movie of sorts. Or, you know, a really good, somewhat long episode. It's a special backstory chapter that focuses on the past of one of the characters and how he ended up the way he is (and in showing this, I also show more dimensions to his personality than would be otherwise clearly revealed).


I've been thinking of going to college for programming as a major path change. I'm not sure yet though, but I have some researching and calling to do (more, that is). I'm currently looking into Seneca@York. Do you have any suggestions?


I'm still teaching Go.


I recently started watching various cooking contest shows, such as Masterchef, Masterchef Canada, Hell's Kitchen etc. They're pretty funny and entertaining, and I learned some things from watching Masterchefs.
I also watched the anime No Game No Life--definitely pretty decent, I must say! Loved the Fate (Rin and Archer) reference in episode, what was it, 10? Said by Jibril. Speaking of Fate, I can't wait until the Ufotable take on Heaven's Feel comes out in October!!


Congrats to Caressa and Jino for getting married!!

Best of luck to mah man Johnny @ WakeGaNai in his new pursuits!!

Congrats to Allen, my good friend at Noble Zen Legacy for graduating!!









 Congrats to us for 2.5 years!!



~Yukigami

Thursday, April 3, 2014

Slumber of the Snow God

Hah..........


ヤッハロー~!

I am feeling very...
Relaxed!

I feel a huge load lifted off of my shoulders!

 

I could just... Spread my wings and... and...fly! 

Like...
...Like an eagle!


(A Canadian eagle!)



No longer am I bound; I am finally freed from the constraining fetters.

 ...

I can now eat jam... 


...in SPACE!



What secrets and what fantasies does the future hold?

Will I, God of Snow and Fantasy, be allowed to live out my own dreams? Will I finally be able to create worlds of my own with mine own two hands?

(Though in my case, I suppose even one hand would do~)


What lies beyond the sunset?
...

Glory lies beyond the horizon!
Rarararararararararararaiー!!!





In the words of Yato...  

A god's power is only as great as people make of it! 


And so, that is how I will seek my power. 

It's time to kick it into high gear!

It's time...

...to awaken my inner God...
...the God of Snow and Fantasy...





















YUKIGAMI


  

Tuesday, April 1, 2014

Gods are busy



Yukigami here!






So I have become pretty busy as of late, and I would just like to update some things!


First of all, I still intend to do a huge amount of writing and the things I said I'm going to do. But as it turns out, I'm going to have to become a whole lot better at managing my time. Like...really!

I'm also going to have to start exercising more, as my energy won't keep up otherwise.

So, why am I going to be so incredibly busy? I don't feel like getting super detailed about it just yet, especially because I need to be doing something else right now instead of typing up a long blog post. But essentially, in addition to having exams to study for, I have a lot of programming to learn. I am taking it upon myself to become a programmer, and I am very determined and trying really hard. Right now no matter how hard I try I feel I am not trying nearly hard enough. I really want to catch up to those who've been programming for a while already, or at least to those who've taken more than a year or two of it in school as their focal program of study.

I will still make regular blog posts, as you will soon see, but there will hopefully come a time during the early Summer when I can really pump out some interesting written works, Go tutorials and more, despite the rigorous training I'll need to continue with for programming.

I am undergoing some major life decisions/changes right now but you'll learn all about it at a much later point. I don't want to get into it until I've really taken meaningful steps. I also don't want to say anything as though it's final here, even if in my head I already think it so.

I managed to come up with some insanely awesome ideas recently for one of my stories though and started on chapter one (I know have four different chapter one's, each for a different story). One night, I was really in the zone and the giant, lightning-fast stream of ideas all just clicked! You will see all of them within the next two months, likely within 40 days. I really do intend to become regular with story chapters (and a lot of other things I said I'd be writing out). I haven't turned my eye from role-play, MTG, anime, or other such topics around which recent topics have rarely been based, but major events/decisions/changes in/to my life have pushed a few things aside by force for now.

So basically, Yukigami wa...

Y
 U
  K
   I
    G
     A
      M
       I

        W
         A
          .
           .
            .
             .
              .
               .








GAMBATTEIMASU!!
がんばっています!!



~Yukigami

Monday, March 24, 2014

Why "Yukigami"?

Why have I become Yukigami?
Well, it is my best and newest transformation! It is also my final one.
Ohohoho ~ ~ I am in my final form






Well, for a short time before, I tried going with "Yukio" as my online alias, a name I'd first heard from the Beck anime. I had also assigned the name to a protagonist in one of my planned stories, so apparently I thought it was a pretty cool name. Considering this, it is as though the "yuki" from my new name was derived from that.

The "gami", which is in this case "kami" but pronounced "gami" when conjoined with a prefix such as "yuki", means "god" - and joined together as "Yukigami", the name means "Snow God."

Although the first thing most people with any familiarity with Japanese would think when they hear the name or see it romanized is "snow god", or in other words "god of snow", there are other possible interpretations, which lead to other ways of writing it if using kanji rather than kana. For example, "kami" could come from the Japanese verb for "bite", like how the "amagami" in Amagami SS (a popular slice-of-life school romance anime) means something along the lines of "gentle bite", which I assume to have playful, mildly sexual connotations.

However, "snow bite" doesn't make too much sense, does it? Unless maybe we connect its meaning with wolves - like a lone wolf, an animal in the snow, or a symbol of the Canadian tundra. It could also relate to ice-blue eyes, or one who is good with animals (a slight stretch unless grouped with the other meanings). In my case, all of these interpretations are relevant in at least a slight, but somewhat ambiguous way. One more way of interpreting "snow bite" could be a double-meaning play on "gami" using the meanings of "god" and "bite" at the same time, although I am a wolf god of the tundra, or regardless a representation of Canada - the God of Canada! I am a lone wolf of the snow that acts as the god representative of Canada in a worldly conference of national deities.

If interpreted as "snow" and "hair", it could imply that my hair, relative to the Japanese whose anime culture has had extremely heavy influences on my writing or to the East Asian people with whom I tend to typically associate, is much ligher - like snow in comparison. "Gaijin from the land of snow with his light, snowy hair."

The "snow" aspect of "Yukigami" emphasizes my love of what's blue, what's cold, wet, beautiful, or calm, but can also symbolically represent stoicism in that snow represents calm and even the death or containment of life; snow represents coldness - like cold rationality - and "god" in the Japanese sense of "a god", that is, one of many existing deities, represents an existence high enough to be snow's origin, but also something inhuman, which adds additional emphasis too on the elements of calmness, rationality, stoicism, and the like. From that line of thought, we can then also relate these things to magic, special power, wisdom, deep insight, and so on and so forth.

As one more way of stretching our scope of interpretations, maybe we could say that paper (also "kami") is already white, and if it is made beautiful by having beautiful things written onto it, its white aspect could be glorified to "snow". This may be going too far, but hey, it's fun! "kami" can also mean "nose" ... So that's four different readings of "kami" we've covered!

All in all, "Snow God" seems the best interpretation, but I would like to suggest that perhaps ALL of the interpretations could apply at once. After all, a snow god could be a wolf, could be Canadian, could harbour all of those aforementioned person qualities, and could have white, snow-coloured fur (hence "Yukigami").

"Yukigami" sounds like a real Japanese last name, and doesn't it have a certain elegance to it? :)










~Yukigami

Monday, March 17, 2014

Technical Writing





Yukigami here!

To elaborate on my previous post regarding my summer preoccupations - I plan to also refine my skills of technical writing.

Because this summer really needs to be productive for me not only in terms of creative writing and taking a real step into the world of novelists and creative writers, but also in terms of developing the skills of mine most relevant to and useful for realistic overall employability, I plan to learn and refine my skills of technical writing rather than focus only on my creative writing projects. My Go tutorials and articles may contribute to this type of skill development, but it is definitely not enough - not even close!

Furthermore, in addition to taking one half-credit course this summer, I'll be training myself in Python. I may or may not have said it before that I'm including 20 minutes per day as a minimum requirement of daily programming, but I'm increasing that.

Yeah, I'm definitely feeling the pressure from thoughts of the future and career pursuits. I actually think about these things every single day.

Like, a lot...

While we might classify Go tutorials and typical discussions referring to Go diagrams as "technical writing", I am definitely going to continue doing it with some level of creatively, if not with increasing levels.

Talk is cheap, I'll show it with my next Go tutorials!

I really can't wait to be free from this school term so that I can post like mad!!

Well then,
Again soon!





~Yukigami

Saturday, March 15, 2014

Summer Blogging

This is just a clear statement and reminder to anyone following my blog (or taking a look) that I've been making posts decently often so far, but once April hits and I'm done with classes, I'll be doing an insane amount of blogging! You can expect at least 2+ posts per day and fully operational blog sections.

In addition, you'll see a lot more Go tutorials, some chapters of Love Lilycove at last, some role-play stuff, some MTG, the beginning of my Youtube channel and first ever Go teaching video (series!), and a whole lot more!!

So please, get excited!
Let me know what you would like me to talk about! I really appreciate your comments!! Criticism is also greatly appreciated. Be it about my blog, my posts, my teaching, my topics, your own thoughts or opinions, your requests - please tell me what you think!!

Thanks!

Please show your support and enjoy my content!




~Yukigami

Tuesday, March 11, 2014

Summer Teaser




Hello!

There's one more thing I feel like posting today: A teaser for my blog-related summer productivity!


The following more or less sums up my blog-related productivity aims for this much-anticipated summer of 2014:
  • Write a whole bunch of chapters of Love Lilycove, and possibly also chapters of another one of my stories (not a fanfic) called Jackie! (the exclamation mark is a part of the title!). The total combined chapters will probably, and hopefully, range from 10-25. I'm sure I can manage a lot more than ten, but no promises!
  • Write a vast variety of character biographies, info sheets, and so on. First of all, all of the characters from the stories I'm currently writing (i.e. particularly Love Lilycove's characters, but also a bunch from my many other yet-to-be-written stories) will have all kinds of the aforementioned documents written up for them and posted!
  • Exceed 100 poems! This should be an easy summer feat, as I already have around 70 poems completed and stored in my Evernote~ I believe I have only posted 2 poems to Nevermeltice so far. It's because I'm not clear on what the scoop is for literary/conceptual theft, as well as how internet publishing affects future career-related usage. That is, if I post poems and story chapters and things here, does that limit or hinder my ability to get my works published in the future? This is an issue about which I must further inquire...
  • Write a bunch of each of the following:
    • Story synopses
    • Story one-shots
    • (Possibly) manga chapters by me with poor drawings for the sake of visual story-boarding
    • Some more quotes, at least bringing my total to 10-15
    • Several big articles/essays on certain topics I'm enthusiastic enough about to the point that I'd go as far as to work hard on such things outside of school. For example, in addition to a big essay on Fate (Fate Zero especially, but also the Fate universe), I plan to write up something big I brainstormed that takes on some big real-world philosophical matters and life problems, particularly pertaining to school, parenting, careers, career counseling, advice and opinions, philosophy, the education system, grades, social judgement, and additional relevant matters. You'll see!
    • Go stories and articles/tutorials, one of many examples being my new Joseki Explained series (or more broadly, my "Go Explained" series). I'll be writing at least triple what's needed for the CGA newsletter schedule as far as Go articles/tutorials go. I'll also be posting some other content that should prove helpful for Go players, specifically for students of the game but also for teachers.
    • Role-play sessions for Pathfinder, D&D and whatever else will be written up as many stories and posted! Furthermore, my characters and everything about them will be posted. Other information, such as my imagined worlds, races (etc.) will also be posted.
  • I'll be posting a lot into the Magic/card game section too, starting with my current decks, my deck plans, my personal taste, and some of my MTG aphorisms.
  • In addition to everything else, there will of course be a lot of more random posts, or random tangents. Plus, I'll be sharing all kinds of interesting content from other blogs, especially those of my close friends - and that means even more stories, characters, magic, role-play and more!
  • Anime reviews and related will of course also be featured. I will do some writing about Fate, Gundam SEED, Hataraku Maou-sama, and many more.
  • And let's not get ahead of ourselves! I still need to write up some autobiographical posts. As all of my passions and a lot of my many personal ideas are being exhaustively poured into the many sections of Nevermeltice, I figure I might as well allow you the chance to get to know me through more than just topical posts in which I rant about, share, or guru things.
  • All of the sections of this blog will be activated and fully operational pretty much as soon as the summer begins; as I'm not planning on taking any courses this summer, I'll have a lot of time to write, blog, and Youtube - or should I say, YukiTube - which brings me to my next points;
  • My friends Johnny and Allen and I will be having weekly (or maybe even more frequently) short story contests. We''l choose either anime or other stories, scenes, or themes to write about and each be given like 1-3 hours (we haven't decided yet) to speed-write it all in separate writing environments and then return with our stories at a certain time. We'll then rate several aspects of each story and discuss them. I think this will be a lot of fun, and it was Johnny's idea.
  • My Youtube Channel, probably to be named "YukiTube", will be fully active as soon as the summer begins! First, I'll finish adding all the music and other videos I've been meaning to fill it up with. I have various playlists with which all my videos will be organized, such as: Go, Fate, Pokemon, Interesting, Education, and so on and so forth. I plan to immediately make at least one Go video - the first video ever of my new and up-and-coming channel - before I get to other tasks.
  • I will be practicing not only with Photoshop and Illustrator (I am currently Level 0 in Illustrator and Level 1 in Photoshop), but also with Visual Novel-making software such as Novelty and whatever else I can find that might be better. I have strong intentions to advance myself in terms of VN-making as well as (or especially) programming. Due to some unease about my future, I'll be doing a little more programming than I had originally planned.
  • Also, as far as games are concerned, I also plan to download some other game design software and tools and see what else I can do. I'm very interested in the game-design industry. I might even read up on that specifically, as I'd really rather not procrastinate or half-ass an interest of mine that's both potentially career-relevant and about which I have plenty of enthusiasm. 

I have lots of other tasks to do that don't necessarily relate to my blog as well, such as:

-Using Athletic Centre and improving my fitness with a light daily exercise regiment and a certain number of days a week of "intense workouts" (but also exercising near/in home).
-Learning Python (I'm not taking it in school, I can only teach myself, learn from others, and study up on it online. But I really want to develop my skills seriously and turn myself into a prospective computer science professional. I think the more I learn, the more I'll like it and be able to fool around with programming stuff. When that happens, It will be easier for me to devote more and more time to developing those skills. I am, however, planning to take CSC108 next Fall.
-I have some other more specific goals and "to do" tasks, and well, I guess even these things (above) will find their way into the blog :)


So stay tuned!!

Once Summer comes around I'll be pumping out an average of two or more posts per day - and staying true to the original-but-seemingly-forgotten purpose of the blog, I'll be pumping out chapters of Love Lilycove for you to read, critique/comment on, and share! ;)

De wa!




~Yukigami

Sunday, March 9, 2014

Nevermelting Love







Nevermeltice

 
**** 

I'll love you and forever pay the price;
Be trapped here in this never-melting ice
And all the shining light our future holds
Can never melt this frozen shell, so cold
Things will get better and better, I said
The lives we led, no longer do we tread
Frozen we stay in that ice forever
And so it shall be; I'll leave you never
Without you, forever my life would end
Forever my heart, all time would rend
For inside my heart be violent weather
And never to our time, could I, time bend
Thus forever I'd frown, as my time ends
I'd fall to the dark; I'd sink to the nether
Mourning the loss, forever, of my dear friend
I love you and I'll say it twice - no, thrice!
We'll continue our flow as our love grows
You'll always be beautiful, falling snow
I'll follow you down, and follow above
Together with you, forever my love
I'm trapped, happily, in Nevermeltice

****







 



~Yukigami

Wednesday, February 26, 2014

Love to Write, Love to Blog

Hey! Yukigami is busy desu!

It's very frustrating.

You will see once Summer comes around just how much I love to write, and blog, and play, teach, and talk about Go. You will see!

More Go lessons and Love Lilycove stuff and all kinds of awesome stuff coming soon, just you wait! Not to mention, the blog will be made fully operational come late April!

See you soon!


*studystudystudyfacebookstudystudystudy* ><"





~Yukigami

Monday, February 3, 2014

Teaching

Teaching


I've been teaching Go for at least five years now, and over that span of time my teaching has continually improved. These days I get a lot of very positive and flattering feedback (thank you~).

I believe it is important to focus on concepts and real understanding rather than case-by-case tactical explanations. It is just the same for academic studies, and really life itself - and speaking of which, let me just throw it in here that Go not only provides deep mental and personal cultivation, but also is really analogous  to life!

I believe that more so than just a having deep understanding of Go, teaching it requires the ability to put oneself in the student's shoes. Furthermore, with a little creativity, a Go teacher can complement explanations through use of various fun and relatable analogies and metaphors - it is very important to comprehend and discern the situational as well as the long-term needs of the student.

As for English, I've taught a few people in the past, but for the most part have just started tutoring in early 2013. For both Go and English (I can also tutor Japanese for very low-level beginners), I have some typical formats in which I teach, but can teach in any other format as well - I am open to mostly anything.



RATES...

...are open to discussion!

But in general, for real-time lessons, I charge about $20/hour. Travel time/expenses not included.


If you have any questions, please, feel free to contact me!
You can email me, contact me via my other social media, or even easier -  fill out the "Talk to Yuki" form on the right sidebar (it can be found on the right, close to the top if you scroll up a bit)



This page is still under construction, and will eventually include more details and links to other related information and sources of credibility such as past lessons, feedback and more!


~Yukigami

Yukigami on the Web

This page is under construction.
It will contain all my internet identities and involvement.

Stay tuned!!


~Yukigami

Sunday, February 2, 2014

Joseki Explained: Intro, Star Opening: Part I - "Separated in the Subway"

::To be updated soon with final edits::


Joseki Explained





Introduction





This will be the first of probably hundreds of Joseki of which I will be providing deep microanalyses, fully explaining every tactical, strategic, and conceptual choice behind individual moves in each pattern, in addition to the selection of each pattern as a whole. Every single play within these Joseki will be made understandable, and through use of them in our games, these two combined theoretical and practical sources of Joseki intel may then bring to fruition a deeper understanding and sense of comfort in applying these variations. The idea is to develop as much as possible a more innate understanding, allowing us to both apply and remember these moves better, and to assimilate the patterns into our play in terms of move functions rather than regurgitating them from memory. Joseki are useful only for the tactics, concepts and assessing ability we can derive from them. By having us learn in this way, I hope these analyses will prove helpful to the following ends:

  • Help us feel confident in our games and provide for us some essential Joseki to add to our arsenal for all future games. (while as stated above I do not advocate blind regurgitation of patterns, memorizing is sometimes the precursor to the derivation of Go skills.
  • Provide for us a relatively novel resource from which to gain a deeper understanding of all the moves involved in a given pattern.
  • Provide for players/teachers a resource with which to teach Joseki to others, or to which those others could be referred.
  • Coin new names for certain moves and patterns, providing us some assistance with visualizing and remembering them by categorizing them in less of a head-spinningly numerical manner and more of a memorable, nominally visual one.
  • Explain every detail of Joseki, allowing us to assimilate everything involved, such as:
    • Whole-board strategy
    •  Tewari analysis 
    • Situational assessment ability
    • Tesuji (for living, capturing, fixing, cutting, movement etc.)
    • Effective shapes
    • Efficiency of stones
    • Tactical/comparative advantage (eg. comparing a pattern with a similar or obsolete one)
    • The meanings of certain exchanges (eg. a move we normally aren't supposed to play but has some benefit specifically in said case - or otherwise, a move that seems random until knowing how it affects a local situation), and more.
  •  Thus, a resource with which players can study Joseki in a fruitful, comprehensive, and exhaustive manner leading to something far removed from a mere increase on our Joseki repertoire. In studying Joseki this way, we may increase our entire understanding of Go and thereby increase our Go winning power!

I am taking it upon myself to coin names for every Joseki I write about. This could allow us all to avoid those times when we're talking about Go with our friends and finding ourselves inconveniently having to spend a minute or more awkwardly trying to explain to them using references to shapes and coordinate.

Let's fill the holes of the English-speaking Go world!!

Please enjoy this continuous resource - there will be a lot more where this came from. Please assist me in spreading these documents around the internet and the Go community. I offer full permission to post these entries anywhere - just credit me somewhere (as Ben Mantle and/or as Yukigami) or make reference to my blog, Nevermeltice (http://ygami.blogspot.ca).



Thanks!




Joseki Explained




STAR OPENING






PART I
"Separated in the Subway"









The Joseki featured above is one variation resulting from white's approach move at (2). White (2), the "Knight's Move" ("keima" in Japanese), is the most common method of approaching the Star Opening corner at black (1). We very rarely approach in another fashion. The pattern we see above comes up extremely often in real games, including high-dan and pro games. It is important for beginners to learn this Joseki early on (probably before 10-kyu), even though there are more than 10 moves involved.





After black has started off with the star point corner move at (1), white's approach at (2) is basically the only method of approaching the corner, unless of course local or whole-board circumstances cause a more locally unorthodox play to become more advantageous.

Black (3) is a "pincer", causing white (1) to be under pressure from both sides by (1) and (3). Because of this, it becomes unfavourable for white to try to make a base (space for points/eye space) on the top edge, due to its relative futility. Below, we see white's range of normal responses:




The list of white responses from (A) to (E) are fairly exhaustive as far as "normal" moves go. Furthermore, (E) is a lot less common and typically more common in games in which white tries to overcome the disadvantages of a handicap game, and (B) is not uncommon, but allows black to stake out some territory on both the top and the right sides. C and D, some "double approach" moves for this situation, are common. However, they're more advanced in that they lead to a fair amount of complication, so we will get to them at some later point in this "Joseki Explained" series.
We will look at the most common continuation, which succeeds (A).




 In this situation, white has invaded at (4) on the 3-3 intersection of the corner, the typical invasion point which I refer to as "the heart of the corner". Black (B) chops (4) off from (2), and it becomes impossible to connect (4) back to (2) after that as long as black has anything to say about it - but we will see more about that soon.

If white tried to move in a more connected manner, such as white (A) or (B) rather than (4), black would respond with black (4) and white will have only helped black to secure the corner with (4) and will still be lacking sufficient eye space. Thus, white (4), allowing black a chance to cut white off with (B), is the best way to continue among those three choices, and as we will see, white by the end of the sequence will have found sufficient territory without any disadvantage from a local standpoint.

 Rather than cut with (B), black may choose (C) in order to begin making a wall that faces and emphasizes territorial development on the left side of the full board (just south of this local situation). The choice of black (C) leads to several variations all leading to white gaining the whole corner and black gaining a large wall facing south. A popular example variation is displayed below:



 Slightly off topic: for the above shape I coin "Cattle Wall".
 Maybe it should be called "Herding Sheep"?
Black gets an obvious wall, the formation is black and white of course, and if we flip the perspective...


The three black stones making up the double knight's move triangle form the part we can call a cow's head (perhaps including the nearest white stone). The vertical white stones represent the front legs, and the horizontal black stones and white stones represent some of the rest of the body, the three horizontal black stones being the cow's back.
Can you see it??


Continuing from where we left off,



Compared to the aforementioned alternative Joseki, in which black chooses to block the bottom side with (A) instead of cutting with (1), the variation we see here emphasizes the top edge of the board, building a black wall that faces and thus emphasizes the area to the left (west) of it. Black (1) is the best way to cut white's corner stone off from its ally. This is because:
  1. It is connected to the Star Corner stone, and by sharing liberties with it, prevents a liberty shortage for black, and;
  2. At the same time, it decreases the liberties of the white corner stone by touching it, and also limits the white corner group's ability to expand eye space.

    Because of these various effects of (1), White's fastest escape/expansion moves toward the most open area, (D) and (E), do not work well. If White (D), Black pushes in at (A) and when white blocks with (F), Black rips white apart with the atari at (G).



    As for E, it is low to the ground(near the edge) and thus surrounds little territory. Furthermore, there are a plethora of options here for black to take advantage of the corner stone's liberty shortage; even just black (C) is might be enough.
    White (B) and (C) are on the second line and seek eye space toward the top edge rather than the more open area down south along the right edge of the board. When compared with the real Joseki variation(as we'll see), these options are inferior.

    White (F) is the right idea, but is needlessly close to the edge in this case. On the other hand, White (A) is the simplest and best move. It increases the corner stone's and thus also its own liberties, it expands eye space as much as safely possible and avoids moving down needlessly to the second line, and it affects the black stones outside of it by decreasing their total remaining liberties from five to four as well. The shortening of liberties carries effects that sometimes take place later on, with increasing consequences as liberty counts are reduces to small numbers like 3, 2, 1, and of course zero.




    The correct move for black is to match face by extending to (3), keeping ahead of white as well as increasing black's own liberties.




    Normally, black wants to Hane here at (1). This is because a Hane - in this case usually continuing with white (D) and then black (E) - pushes white's territory down a line closer to the edge while increasing the size of the area around black's wall - thus increasing black's potential territory.

    While exchanging territory for wall is usually close to even (fair) when the territory is on the third line, 2nd-line territory is not worth trading a wall for at all, as it gains just one point at a time. Crawling on the second line is played often but for special reasons only, such as to reduce a finished territory,  obtain necessary extra eye space, prevent a forcing move (Sente) available to the opponent, etc.

    For example:



    Here is an unfinished sequence resulting from white invading black's Star Corner at the 3-3 intersection with (2). If white plays elsewhere after black (9), black can look for the right timing and play a forcing move at (A). Note that (C) directly is also sente. If black blocks at (B) to defend his eye space, (C) is now sente for black - black can capture the entire corner if white ignores again. For this reason, white expands the corner with the sequence of (A)(D)(B)(E) even though it gives black a very powerful outside shape, because it avoids a lot of painful sente moves available to black that fully block off both the top and the left sides of the board in sente. After white (6), the unhappy crawl at (8) is necessary in order to prevent black from playing a sente move at (8).


    Going back to the main discussion,


    in this situation black (1) is wrong. There is a cut at (C) for white that black must worry about this time, and the best way for white to exploit it is to first exchange white (A) - threatening to connect under to the original corner approach stone - for black (B), which blocks it off. White then cuts at (C).







    So white exchanges (2) for (3), then cuts at (4). As you will see, the cut at (4) is fairly devastating. Note that even if black ignores (2) to come back to connect at (4), white will connect up to his outside stone with white (3). We see this in the diagram below, on the left:




    LEFT:     White (4), preparing to cut at (5), is correct. Black may minimize losses by connecting at (5), allowing white passage to unite with (6), and this is generally the best way for black to salvage the situation after the mistake of black (3). But the result remains better for white.

    RIGHT:     The diagram on the right will be used for comparison; as we compare the two shapes, we see that white's total territory is greater in the diagram on the left.
    Black plays (1) in the diagram on the left in order to emphasize the left side of the board (below this corner), and only if black already has a stone one or around the left side star point (see below):




    As we can see in this diagram, black (7) works well with the wall black gets from the Joseki. The right side becomes well-constructed potential territory. If we imagine the other shape, however...



    ...We can see that black's total potential area on the right side is less this way. Furthermore, white's corner has yet to be sealed off. Lastly, the original pincer play by black, located just left of white's corner there, is no longer working efficiently. Black would have to add another move in order to properly block white off, and even then, this black stone is not in a very good place for developing the now-important right side.


    Thus, the result is unfavourable for black.


    Let's continue with the explanations! We are almost through all of the variations following the mistaken Hane.




    After white cuts at (4), black may try (5) or similar to save the group at (1), but white (6), by reducing the liberties of the other black group, captures it. Despite the disconnected and liberty-short appearance of the outside white stones such as (4) and (6), the capture of black (3) is clean:



    The diagram above shows us that black (1) does not begin a ladder; After black (3) and white (4), black's stone at (1) has been put into atari, so the ladder has failed.



    If black tries to connect back with (7), white easily foils this attempt with (8),  a basic Tesuji that takes advantage of the black group's liberty shortage; black cannot cut off white (8) from white (6), as this would put black's own stones into atari and get them captured by white.




    LEFT:     How about if black plays atari at (13), causing white (14), and then another atari at (15), taking advantage of the fact that the first atari at (13) reduced white (12)'s liberties?

    RIGHT:     Well, white connects at (16) and black can try to connect back with (17), but...
    Even though white can't wedge in between with (19) this time, white can just atari with (18), then capture everything cleanly with (2) - black has collapsed.




    Lastly, we have this variation.

    Black might instead attempt to save the larger cluster by playing (1), for example, but after white (2), black's original Hane stone is captured up to (4) and black suffers a large disadvantage in this variation as well.


    To conclude the analysis of the mistaken Hane then:





    Black should not play the Hane at (1), as it leads to major consequences.




    If we have already played the mistaken Hane, we should most definitely salvage the situation in the way shown in the above diagram.



    Let us return to the main discussion then.





    To refresh what was stated earlier, let's be reminded that (3) is the correct move for black because the Hane is mistaken and leaves behind a lethal cutting point.

    Continuing,




    White (4) is generally not correct, as this allows black to Hane at 5. Unlike the previous mistaken Hane we thoroughly analyzed, the addition of black (3) before playing Hane does not suffer the same immediate problem as did the black Hane at (4). With (5), white is pushed down to the second line at (6) and the local result starts to look favourable for black. This would seem especially the case if we compare the shape in this above diagram to the one from the completed, correct Joseki we are currently analyzing. Here is the comparison:




    RIGHT:     As we can see, the white on the right in the correct Joseki seems to surround more space and gets is out in the open with (5).
    LEFT:     On the left we can observe that white has been squished down to (6) by black (5) and (7), and yet once (4) has been placed down, white (6) is often a necessary play in order to prevent a black forcing move at (6), which would threaten white's eye space.

    In fact, After white (6) and black (7), a black "turn" to the right of (7), blocking off the side, reduces white (6) to three liberties and threatens to capture it (by then playing above [6]). Due to this, white will usually grovel on the second line once more to the right of (7) in order to prevent black from gaining a lot of points from that Sente play. In other words, white's best local continuation is at the same time a poor one, trading an increase on black's wall for 2nd-line one-at-a-time territory.

    Not only is white better and freer in the diagram on the right, but black's wall is also smaller.
    This, we can conclude that the variation in the left diagram is unfavourable for white.




    The previously discussed variation is precisely why in Go, we always want to stay "ahead" of our opponent. If we don't, we may get squished down by Hane plays or 90-degree turns, as we just saw.
    White does need to move out with the triangled stones, but how?

    The Knight's Move of white (E) instead of (1) is low (close to the edge, and thus lacking in territory and global impact/influence), and furthermore, black can respond to it with black (D) which, depending on how the sequence continues, either reverts to the right diagram from the just previously discussed two-diagram comparison, or leads to other consequences for white.

    Using the same logic to refute other considerations, we should naturally consider white (1) in the above diagram, as it gets ahead of black and is not dissatisfyingly close to the right edge of the board. Analyzing the shape we see that after black pushes at (2) and white naturally blocks at (3), white (1), (3), and the triangled stones each have only 3 liberties (as they are not connected by their liberties, and thus count as 3 separate "groups"). There are cutting points at (A) and (B), which black should immediately exploit.


    Offense is very often the greatest defense - this is especially true in Go!



    LEFT:     Continuing from the previous diagram, if black cuts at (5), white should atari at (6) if white wants to save the corner white stones. But because black (5) - now a sacrificial play - has reduced the white stone located above (7) to just two liberties, black (7) becomes an effective counter-atari; after white captures with (8), Black captures the outside white stone in a ladder with (9) and the result is superior for black. Whether or not there are problems with the ladder, black may also opt to simply extend at (A) in place of (9), which still yields a far superior result.

    RIGHT:     White can avoid the result in the right diagram by connecting at (1) in response to the cut of black (A), but black (2) completely captures the corner white stones, as we see in the continuation up to black (6). Moreover, the white group of (1) is not even strong yet.

    LEFT:     Black could also play (5) at (7), starting there instead. White should capture it with (A). After black plays the counter-atari at (5) - this time sacrificing black (7) -  white captures (7) by playing to the right of it, and black captures the corner stones with (6), which works as we see in the right diagram.

    However, this result allows white to become strong on the outside by capturing black (7), and this is more than black needed to offer to white even if the result is still acceptable or favourable.





    The correct way for both sides is shown in the diagram on the left, and the result is superior for black.




    Thus, white (1) in this diagram is incorrect. The idea to get out and ahead of black is correct, but white's stones lack the liberties to do so in this best of ways.




    So...
    How can white move out properly? It seems like we've already tried everything.

     .
    .
    .
    .



      

    Not exactly.






    This diagram shows the correct continuation for both sides, from start to finish. 

    As discussed in earlier variations, black should not allow white to connect to the friendly stone at (2). Thus, when white plays (8) and black plays (9), white can connect and expect black to also connect. White has gained liberties through these exchanges, and after black's connection at (11), white is able to jump over and get out with (12) because the push-and-cut for black no longer works. If black tries to push and cut this time, white just prioritizes the stone at (12) and black's inside stone(s) will not have enough liberties to win a capturing race against the white corner [(4),(6),(8),10)].





    I hope these explanations prove exhaustive and thorough, and thoroughly useful!
    We will continue with many more Joseki to come! 

    ...But it's not only limited to Joseki~

    "Cattle Wall" Joseki coming soon!


    Stay tuned! 


    ~Yukigami